Traps in Combat
Traps can be placed in combat in Forever — in Classic Era they could not. Fire and Frost traps run on separate 30-second cooldowns, and one of each can be active at the same time.

A melee spec with a kick, traps in combat, and a pet that wears your gear’s stats. Beast Mastery · Marksmanship · Survival.
100 Hunter changes that alter play — new and reworked abilities, mechanics and talents — each shown against its Classic Era 1.15.9 form. Not listed: tooltip-only wording, rank-count changes, and sub-threshold numeric drift.
Traps can be placed in combat in Forever — in Classic Era they could not. Fire and Frost traps run on separate 30-second cooldowns, and one of each can be active at the same time.

[Disengage]! reduces threat twice as much as in Classic Era. Same cost, same range, still instant.

Pets gain increased stats from the hunter's gear, inherit whichever of the hunter's melee or ranged crit is higher, and benefit from Expertise. Pets no longer receive player buffs that increase their stats.

Fox is a new pet family in Forever; Classic Era has no foxes to tame. Its unique ability is [Trickster's Dance]!. The full family card is in the Pets section below.

[Aimed Shot]! is a baseline ability in Forever, learned at level 20 — in Classic Era it was a Marksmanship talent. Its cast time drops to 2 seconds, and it shares its cooldown with [Multi-Shot]!.

[Multi-Shot]! has a single rank in Forever and costs a percentage of base mana instead of a flat 100. It shares its cooldown with [Aimed Shot]!.

A new Survival talent: a melee kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 seconds.

[Wyvern Sting]! no longer exists as its own talent. It is merged into [Resourcefulness]! — a new Survival talent that also absorbs [Improved Feign Death]! and [Killer Instinct]!.

Every remaining change, grouped by kind. Hover a name for its tooltip; hold Shift for the Classic Era side.
Damage 183 → 217.
| Classic Era | Forever | |
|---|---|---|
| Text | An instant shot that causes 183 Arcane damage. | An instant shot that causes 217 Arcane damage. |
Ranks 1 → 4. The aspect now also increases Melee Attack Power.
| Classic Era | Forever | |
|---|---|---|
| Ranks | 1 rank | 4 ranks |
| Text | …beast, becoming untrackable. Only one Aspect can be active at a time. | …beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can… |
Tooltip text changed.
| Classic Era | Forever | |
|---|---|---|
| Text | Place a fire trap that explodes when an enemy approaches, causing 257 Fire damage and 330… | Place a Fire trap that explodes when an enemy approaches, causing 229 Fire damage and 330… |
Duration 1 min → 2 min.
| Classic Era | Forever | |
|---|---|---|
| Duration | 1 min | 2 min |
| Text | …and see through its eyes for 1 min. | …and see through its eyes for 2 min. |
Ranged attack power bonus against the marked target: 110 → 143.
| Classic Era | Forever | |
|---|---|---|
| Text | …attackers against that target by 110. In addition, the target of this ability can always… | …attackers against that target by 143. In addition, the target of this ability can always… |
Tooltip text changed.
| Classic Era | Forever | |
|---|---|---|
| Text | Place a fire trap that will burn the first enemy to approach for 690 Fire damage over 15… | Place a Fire trap that will burn the first enemy to approach for 690 Fire damage over 15… |
Damage is now melee weapon damage plus 57 (was a flat 115).
| Classic Era | Forever | |
|---|---|---|
| Text | Counterattack the enemy for 115 damage. Can only be performed after you dodge. | Counterattack the enemy for melee weapon damage plus 57. Can only be performed after you… |
Now increases melee attack speed as well as ranged.
| Classic Era | Forever | |
|---|---|---|
| Text | Increases ranged attack speed by 40% for 15 sec. | Increases ranged and melee attack speed by 40% for 15 sec. |
Cost 15 → 10 Mana. Damage is now melee weapon damage plus 70 (was a flat 140).
| Classic Era | Forever | |
|---|---|---|
| Cost | 15 Mana | 10 Mana |
| Text | A strong attack that increases melee damage by 140. | A strong attack that deals melee weapon damage plus 70. |
Now finishes the cooldown on all other Hunter abilities.
| Classic Era | Forever | |
|---|---|---|
| Text | …immediately finishes the cooldown on your Deterrence, Feign Death and Trap abilities. | …immediately finishes the cooldown on all your other Hunter abilities. |
Cost and tooltip text changed. Ranks 4 → 1.
| Classic Era | Forever | |
|---|---|---|
| Cost | 70 Mana | 9% of base mana |
| Ranks | 4 ranks | 1 rank |
| Text | Stings the target, reducing Strength and Agility by -20 for 20 sec. Only one Sting per… | Stings the target, reducing the target's chance to hit with attacks by -2% for 20 sec.… |
Nature damage over 15 sec: 490 → 415.
| Classic Era | Forever | |
|---|---|---|
| Text | Stings the target, causing 490 Nature damage over 15 sec. Only one Sting per Hunter can… | Stings the target, causing 415 Nature damage over 15 sec. Only one Sting per Hunter can… |
Gains a 15 sec cooldown.
| Classic Era | Forever | |
|---|---|---|
| Cooldown | — | 15 sec cooldown |
Minimum range removed. Arcane damage 80 → 112.
| Classic Era | Forever | |
|---|---|---|
| Range | 8-35 yd range | 35 yd range |
| Text | …at the target area, causing 80 Arcane damage to enemy targets within 8 yards every second… | …at the target area, causing 112 Arcane damage to enemy targets within 8 yards every 1 sec… |
Baseline at level 20; shares its cooldown with Multi-Shot — see Headline Changes ↑
Not in the Forever client.
Requires standing still for 0.5 sec before firing. Still fires while casting Aimed Shot or Sniper Shot.
Usable in combat; separate Fire and Frost cooldowns; one of each active — see Headline Changes ↑
Pets scale with the hunter's gear and inherit the hunter's higher crit — see Headline Changes ↑
New talent. Beast Mastery, row 1, 5 ranks.
New talent. Beast Mastery, row 2, 2 ranks.
New talent. Beast Mastery, row 4, 1 rank.
New talent. Marksmanship, row 2, 5 ranks.
New talent. Marksmanship, row 2, 3 ranks.
New talent. Marksmanship, row 1, 5 ranks.
New talent. Marksmanship, row 3, 1 rank.
New talent. Marksmanship, row 3, 2 ranks.
New talent. Marksmanship, row 5, 2 ranks.
New talent. Marksmanship, row 7, 1 rank.
New talent. Survival, row 5, 2 ranks.
New talent. Survival, row 1, 5 ranks.
New talent. Survival, row 7, 1 rank.
New talent. Survival, row 4, 5 ranks.
New talent. Survival, row 4, 2 ranks.
New talent. Survival, row 5, 2 ranks.
Replaced by Deadly Aspects in Forever.
Baseline in Forever.
Merged into Endurance Training in Forever.
Baseline in Forever.
Folded into Improved Stings in Forever.
Replaced by Lethal Attacks in Forever.
Merged into Improved Tracking in Forever.
Merged into Improved Tracking in Forever.
Merged into Resourcefulness in Forever.
Merged into Resourcefulness in Forever.
Replaced by Survival Tactics in Forever.
Row 5 → 4.
Row 1 → 2.
Row 3 → 1.
Row 3 → 2.
Row 4 → 3.
Row 3 → 2.
Row 7 → 4.
Pet movement speed +30% now applies indoors as well as outdoors.
Stun duration unchanged at 3 sec; the stun chance is not stored in the Forever client data (Classic Era rank 1: 4%).
Cleanse chance each tick 15% → 50%.
Cast time reduction 3 → 6 sec; mana cost reduction 20% → 40%.
The pet's next attack stuns for 3 sec and gains +100% critical strike chance.
Agility bonus 3% → 15%.
Health regeneration tick 10 sec → 5 sec.
Wyvern Sting, Improved Feign Death and Killer Instinct merge here — see Headline Changes ↑
Fourteen more talents keep their Classic Era effect with fewer ranks — most go from 5 ranks to 1 — under the Trait framework's rank compression: Barrage, Bestial Discipline, Clever Traps, Deflection, Endurance Training, Entrapment, Ferocity, Improved Arcane Shot, Improved Aspect of the Monkey, Improved Wing Clip, Mortal Shots, Ranged Weapon Specialization, Savage Strikes, Unleashed Fury.
Not listed: 15 of 108 entries, excluded by category (tooltip-text-only: 8 · numeric drift under threshold: 1 · rank-count noise: 1 · other-named: 5).
Forever has nineteen tamable pet families — one more than Classic Era. Each card lists the family’s diet, its unique ability, and what changed.
Diet: Cheese, Bread
[Sonic Blast]!
[Sonic Blast]! cast-slow 60% → 30%; cooldown 30 → 60 sec. BN-1015
Diet: Meat, Fish, Fruit, Fungus, Cheese, Bread
[Swipe]! — Hits up to 3 targets.
New unique ability in Forever. [client]
Diet: Meat
[Mine!]! — Disarm.
Mine! duration 4 → 3 sec; cooldown 60 → 90 sec. BN-1015
Diet: Meat, Fish, Fruit, Fungus, Cheese, Bread
Charge
Diet: Meat, Fish
[Demoralizing Screech]!
New in Forever. Classic Era's Screech is not in the Forever client. [client]
Diet: Meat, Fish
Prowl
Diet: Meat
No unique ability published yet.
Diet: Fish, Fungus, Cheese, Bread
[Pinch]!
New unique ability in Forever. [client]
Diet: Meat, Fish
[Dismember]! — Reduces healing received by the target.
Healing reduction 50% → 25%; duration 10 → 6 sec; cooldown 6 → 15 sec. BN-1015
Diet: Meat
[Trickster's Dance]! — Pet dodge chance and attack speed for 12 sec.
New pet family in Forever. [client] + DD-HD
Diet: Cheese, Bread
[Thunderstomp]!
Diet: Meat, Bread
[Tendon Rip]!
New unique ability in Forever. [client]
Diet: Meat
[Savage Rend]!
New unique ability in Forever. [client]
Diet: Meat
[Scorpid Poison]!
Nature damage over 10 sec: 40 → 25. [client]
Diet: Meat
[Web]!
New unique ability in Forever. [client]
Diet: Fruit, Cheese, Bread
[Dust Cloud]!
New unique ability in Forever. [client]
Diet: Fish, Cheese, Bread, Raw Fish
[Shell Shield]!
Diet: Fish, Fruit, Fungus
[Lightning Breath]!
Nature damage 113 → 92. [client]
Diet: Meat
[Furious Howl]! — Party melee attack power.
Attack power bonus reduced 40%. BN-0924
Three trees, 51 points at level 60. Rows unlock every 5 points spent across the build; milestones at 11, 16, 21 and 31 points; capstones at 30. Click a node to spend — hover for its tooltip, with the next rank shown while it is unmaxed.
Click to spend · Shift-click or right-click to remove. A tier unlocks at 5 points per tier spent across the build; ◆ marks the 11/16/21/31-point milestones. Arrows show only the prerequisites present in the client TraitEdge data (8 of 52 talents here) — a prerequisite must be at max rank.
In the client trait data without final grid placement: Lightning Reflexes, Improved Serpent Sting.
Lone Wolf is a Marksmanship talent. Strider Kick is new in Forever.
Talent-granted spells only. Trainer-taught baseline spells are not listed.

Furious Howl attack power bonus reduced 40%.

Aimed Shot and Improved Hunter’s Mark to baseline; traps in combat; pets scale with the Hunter’s gear; the new Fox family; melee Survival’s milestone…

Sniper Shot clarified: 45 yd range, and the range buff applies to the next 3 shots within 10 sec.

Disengage’s doubled threat reduction actually implemented (it had been missed).

Auto Shot now requires standing still 0.5 sec before firing (still fires while casting Aimed Shot / Sniper Shot).

Orc Command re-added: +5% Hunter (and Warlock) pet damage — the newest word on Orc pet racials, replacing the Oct 15 Savage crit racial.
Every batch, every reversion, every value — set against Classic Era 1.15.9.